Visemar’s story continues with a minor tweak. I wasn’t entirely happy with how the system(s) ran, so I reworked it to vanilla Fate Accelerated.
http://gamingwhiledriving.blogspot.com/2017/08/fate-accelerated-visemar-2.html
Visemar’s story continues with a minor tweak. I wasn’t entirely happy with how the system(s) ran, so I reworked it to vanilla Fate Accelerated.
http://gamingwhiledriving.blogspot.com/2017/08/fate-accelerated-visemar-2.html
A fantasy actual play that didn’t end too well for the hero. For this one I drew myself a little map which I will reuse in future actual plays and I used a homebrew version of Microlite20, which I really like as a ruleset for solo play.
I used the class rules from Microlite20 but I used all six classic abilities with a 20 point array according to Pathfinder rules. For skills I imported the 13th Age background system, giving myself 10 points instead of 8 for being a human.
I wanted to play an unusal character concept: A mage by ruleset but more of a rogue character. A young mage who didn’t like to study and instead went out partying, having fun with the ladies and gambling whenever he could. After he failed to many exams he got kicked out of the academy and also disinherited by his father, who is a minor noble. So as backgrounds I picked “half-trained academy dropout”, “quick-witted gambler”, “street-smart womanizer” and “disinherited son of a minor noble house”.
I also used the tactical combat rules from Pathfinder. I will definetly revisit the concept.







The newly-arrived (via Kickstarter) 7th Continent tabletop game was always marketed as essentially a “choose your own adventure” game. i’ve been playing it non-stop since it arrived (6 days ago) and can only describe it as a “mega-choose-your-own-path-on-steroids-and-then-some”. i’ve been playing this one session for four days (totaling somewhere over 12 hours, but i’ve not been keeping track).
The design aspects of this game could so easily be converted into complete, endlessly-growing solo-playable hex-crawl-style worlds/adventures. By “easily” i mean “conceptually easy”. The amount of effort which went into building this system and its content is obviously tremendous, but now that the system is in place, i’m very much hoping that gamers will latch on to it and start adapting it to the needs/wants of the solo-play community.
The game on BGG:
https://www.boardgamegeek.com/boardgame/180263/7th-continent
This printing won’t ever show up in retail, but they’ll have a Kickstarter for the 2nd printing “this fall” sometime. Anyone who is even remotely a fan of choose-your-own-whatever books needs this game. Seriously. NEEDS is not too strong a word here.
Originally shared by Stephan Beal
(Achtung: 7th Continent spoilers in the photo. Don’t look closely if that bothers you.)
i’ve been playing The 7th Continent since it arrived on August 9th. This session i’ve been playing since August 11th (four days!), an hour or two at a time between breaks of indeterminate length, easily totaling 12+ hours in this one session. i am relatively certain that we just went down a path which leads away from where we intended to go, but there’s no way to know for sure without exploring further. i have no idea how far along we are in this quest. i have no idea whether we’re really on the right track. i have no idea if, when we get to the end, we will have picked up all the pieces we need to seal a victory. And yet it is a thoroughly amazing journey. i honestly can’t say that i’ve ever played such an engaging and tense tabletop game as this one, and i know for a fact i’ve never played a “board game” (if that’s what this is) which runs 10-20 hours per session. (Battletech does, of course, but i gave that up back in the late 1990’s.)
The 7th Continent is, to borrow an appropriate term from the internet, absolutely amazeballs.
Pictured: Victor Frankenstein (yes, that Frankenstein), H.P. Lovecraft (yes, that H.P. – note the tentacle around his leg!), and Eliot Pendleton (yes… i have absolutely no idea who he is).
7th Continent isn’t currently available in retail, but the publisher will launch a 2nd printing via Kickstarter “sometime this fall”, so hope is not lost for those who didn’t Kickstart a copy back in October of 2015.
This is pretty old but still very good. It got me started with solo miniatures scenario play:
It is a solo scenario to play with the D&D miniatures and rules. Thanks to the DDMguild you can now download all rules and stat cards for the D&D miniatures legally and for free from their site:
http://ddmguild.org/dd-miniatures-original-edition-rules-and-cards
You can use the rules and the scenario and use whatever miniatures you have on hand or even better, Pathfinder Pawns, to play it. You should have the map however.
There is a second adventure called Reclamation 2 as well and a lot of variants from the community for the first scenario.
Another AP while I know I have time: I have kind of missed D&D, but I know the system requires too much information for my tastes. I thought about Dungeon World, but I just finished a session of Freebooters of the Perilous Wilds. Which reminded me of the Fate Worlds post made by Ryan Macklin. Then Tiny Fate. So, Tiny Worlds of Apocalyptic Peril… Tiny Fate (with the Aspects Only hack from the Fate System Toolkit) meets Dungeon World meets Untold with Apocalypse World’s harm clock.
http://gamingwhiledriving.blogspot.com/2017/08/tiny-worlds-of-apocalyptic-fate-1.html
The thrilling (?) conclusion of my 2nd d6 Star Wars adventure is up.
I seem to have accidentally run the whole thing without any action sequences. The third adventure will make up for that eventually, though it takes a rather few scenes to build up to it…
I tried out a few things with the start of a new solo attempt. It may be a campaign, but for now I’m just having fun toying with it. For the first session I used the Otherkind dice mechanic as the core rule system. I also tried out my idea of beginning with the ending and playing towards it. However the dice results gave me a different unexpected ending that made sense, so I went with it.
Ok, so they went back for the coins…
Continuing my solo adventure using Mythras Classic Fantasy, the GM’s Apprentice Deck, and a really old adventure map…
Artichoke Dip actual solo-play, really great! https://youtu.be/0UQKILTapdo