Here is a neat little random story generator (uses game-icons.net). Apologies if it has already been posted here, I’ve not been very active lately.
Originally shared by Jens Hölderle
Another day, another script. I’ve seen you folks using the story cubes a lot and I like the idea. While I love rolling dice, I thought I might as well check if I can do a script. And lo and behold: I did.
So here is my answer to the story cubes. The “story scripty thingy”. While I only use 139 symbols at the moment, the script has the advantage of being able to use all of them, while when one symbol on a d6 story cube is shown, the other five can not. So there’s that.
If you like the script and if I can get my lazy ass moved, I will add more icons (the script will then automatically add them).
What do you think? Is it good? Is it fun? What function are you missing?
These are some rough doodles of Dungeon tiles from Tables of Doom. Some of them are interesting. Most are pretty familiar.
The Facets are Trap, Random, SD (Secret Door) Enemy, Loot, and Clue. The secret door table has a variety of described rooms, probably with loot or a clue. Clues help you fight monsters or find good loot.
Some rooms are also labeled SR or Safe Rest. If you clear it of traps and monsters, you are Safe to Rest.
The scores are between 6 and 11, to be rolled on a d12.
These are the pieces. You can write your own fiction, traps, loot, clues, enemies, secret rooms, and random encounters.
Randoms are the coolest. Many of them are of two parts though you could easily extend their influence into multiple story arcs.
Like, you see a shadow dart out of the room. Have it reappear during your next combat, help then flee. Then introduce themselves next time a random is rolled.
I finally finished my German How-To guide as an introduction to solo role-playing. It is aimed at the German solo rpg community members to “spread the word”.
I hope it is not against the rules to post a link to a non-englisch document. If so, please let me know and remove the post
I check out every solo dungeon crawl I find. I feel like I’m on a journey to find the perfect one or, having g studied the crafts and procedures, design my own.
I got Tables of Doom a couple days ago, a Fifth Edition solo crawl. Like Four Against Darkness and Ruins of the Undercity (and it’s variants) you roll for the room, determine if it has traps, monsters, traps, and treasures. I like the way it does this.
There is a whole additional book of map tiles. You roll a d10 and get random results based on the direction of your exit. Ten results for north, ten results for east, ten west and south. And each room has it’s own likelihood of having traps, monsters, and randomness.
I like the random effects. Many of them are of two parts.
So you smell a bad smell. The next time you roll a random, you discover the source of that smell. Or you hear a scream. The next time you see who is screaming.
It has clues which could make secret rooms easier to find or enemies easier to beat, like in FAD.
I haven’t played it yet. I spent some time reading it today. I kept thinking about how I could improve it. 🤔
In the first quest, there’s only one NPC and he will join your One Guy. Monsters are just attack sprites. I would fill dungeons with exotic randomized enemies (roll for skin color, roll for fur, feathers, flesh, scales, or exotic anatomy) with reaction rolls. Do they have an enemy? An objective? Are they afraid? Curious? Furious?
I don’t want spiders goblins and skeletons. I want Cyborgs and energy beings. Insectoids and Octopoids. And traps to do more than damage. They could draw attention (shrieking fungus, laughing gas) or freak characters out (bad trip magic) or just do weird stuff (eyes shoot beams of light, sounds characters make become colored smoke)