Hey, everyone, it’s been a long while! Haven’t done anything in Mythic for about a year. I’ve been trapped (and…

Hey, everyone, it’s been a long while! Haven’t done anything in Mythic for about a year. I’ve been trapped (and enjoying) the rabbit hole that is D&D 5e and Savage Worlds.

Stopping by to drop of “Adult Blue Dragon vs Archmage”, because I’ve been craving a versus battle. I wanted to do a “Blue Eyes White Dragon vs Dark Magician” (Yu-Gi-Oh!) scene haha.

Quick note: Use Matthew Mercer’s bonus action spellcasting, keep time stop’s duration until the spell fully lapsed, and some others~

Hope you all enjoy~! 😀

https://docs.google.com/spreadsheets/d/1EXNko5gV6K9TUL3S2vta9cgpl8w4FQ3W9NPPlveqsc4/edit?usp=sharing

So, here’s a log of my first solo game that I’ve been able to start and finish. I’ve only had a few false starts…

So, here’s a log of my first solo game that I’ve been able to start and finish. I’ve only had a few false starts prior to this.

I went the way of +Sam H, and used FU:RPG, Fudge to work the probability, and Mythic, via the RPG-Solo software. My own setting, loosely based on Ravenloft, though you can’t really tell. And some random generators for names and meta-creativity.

I think I worked the rules correctly, though it was a rocky start. Only thing that started to bug me was the combat portion. I definitely started to lose interest by the end and just wanted any out come…I’m not sure if it was my inability to make it interesting for myself or if it was the mechanics of the thing, so I’m thinking about giving it another go with the same rule set I’ve chosen, or check into FUBAR.

Anyways, I’d love some feedback on if it looks like I’ve understood the rules and such, but understand if that’s tough to do, not being in my brain and all =P

Anyways, it aint pretty but, here it is.

Faustian is traveling with the caravan lead by the gypsy witch, Lucia Gaul.

Is the caravan currently moving?

(50/50 | 10[d10]) Yes, and…

Being followed?

0 = +0 +1 -1 +0

(50/50 | 6[d10]) Yes, but…

Do we know we are being followed?

-1 = +0 +0 -1 +0

(Somewhat Unlikely | 8[d10]) Yes

Is there more than one in pursuit?

1 = -1 +1 +1 +0

(Somewhat Likely | 8[d10]) Yes

More than four?

(50/50 | 4[d10]) No

4 = 4[d4]

Do they seem threatening?

-1 = +1 +0 -1 -1

(Somewhat Unlikely | 4[d10]) No

Are they holding back?

-3 = -1 -1 +0 -1

(Very Unlikely | 4[d10]) No

The caravan slowly made its way across the marshland road. Four trackers came up on the caravan and asked to see the leader. Lothas, one of the caravan guards, stood from his seat and waved the trackers over to the front seat of the ornate wagon at the head of the caravan. In a deep voice, Lothas greeted the trackers and asked what he could do for them.

Are they looking to trade?

0 = +0 +0 +1 -1

(50/50 | 5[d10]) No, but…

The speaker of the trackers pulls a pendant made of Fire Glass from one of the pouches slung across his chest. He held it high so that the sun caught the glass and sparkled with dark red hues.

Does it cast a spell?

1 = +1 +1 -1 +0

(Somewhat Likely | 3[d10]) No

Does anyone in the caravan recognize the amulet?

2 = -1 +1 +1 +1

(Likely | 10[d10]) Yes, and…

Does it belong to anyone in the caravan?

-3 = +0 -1 -1 -1

(Very Unlikely | 5[d10]) No, but…

Does it look familiar to more than one person in the caravan?

-1 = -1 +0 +1 -1

(Somewhat Unlikely | 2[d10]) No

Does it look familiar to Faustian?

1 = +1 +0 -1 +1

(Somewhat Likely | 7[d10]) Yes

Is Faustian alarmed by this?

1 = +0 -1 +1 +1

(Somewhat Likely | 9[d10]) Yes +Event: Violate / Military

(So, I forgot to add that it is a magical amulet. After I asked if it cast a spell, I got the “no, but+” result. I forgot to mention that, even though it didn’t cast a spell, doesn’t mean its not magical…)

Faustian swore under his breath as he realized the man was holding what was known as a Linking Stone. Made of varying hues of fire glass, they are made into jewelry that is then magically linked with another piece of fire glass of the same color. Among other uses, they can be used as homing devises. In this case, the other piece was magically embedded into the base of Faustian’s skull, removable only by high level magic. It was placed there when he joined the clandestine mercenary unit, The House of Shadows. Of which, Faustian just recently deserted…

Does the amulet have the ability to pinpoint?

1 = +1 +0 -1 +1

(Somewhat Likely | 6[d10]) Yes

The leader shifts his gaze to Faustian while speaking with Lothas, and points in his direction, the amulet in his hand glowing softly red.

One of the trackers moves to put himself directly in the path of the slow moving lead wagon, in an attempt to stop the caravan. The other two trackers move to flank the wagon Faustian was riding.

Lothas, still impersonating as the caravan leader, glanced nervously at Lucia, wondering if he should give the order to halt the caravan, or keep going through the tracker in its way…

Does she give the signal to halt the caravan?

-1 = +1 +0 -1 -1

(Somewhat Unlikely | 10[d10]) Yes, and…

Lucia stands and cries out for the caravan to come to a halt, and demands that the trackers stop to explain themselves, or she will give the order to attack the trackers.

Do the trackers stop moving in on Faustian?

-2 = +0 -1 +0 -1

(Unlikely | 2[d10]) No

Lucia gives the order to attack.

Faustian rolls his eyes and sighs in resignation ( his character sheet says he’s a very Flipant Roguish type…) as the two trackers close in on him from either side. He jumps from his seat and nonchalantly tries to evade the two trackers by hopping into the back of the wagon, before they are able to grab him.

Does he succeed? (+1d for his AGILE Body descriptor)

5 = 1[d6]+4[d6]

(discarding the low roll d6, I get a Yes for the 4)

As Faustian scrambled over the wagon and down the other side, Lothas and Lucia dealt with the other two trackers.

Lothas attacked the lead tracker with a surprise head butt.

2 = 2[d6]

Due to the trackers quick reflexes, he was able to pullback and Lothas connected with the trackers chin, dazing Lothas. Does the tracker seem fazed?

-1 = +0 -1 +0 +0

(Somewhat Unlikely | 1[d10]) No, and…

The tracker grabs Lothas and flings him to the ground.

Meanwhile, at the head of the caravan, the tracker at the front advanced on Lucia as she muttered strange words and made signs with her hands. Is she able to cast her spell before the tracker reaches her?

5 = 3[d6]+2[d6]

Lucia cast her spell in an attempt to put the trackers to sleep, but the spell had no effect, as if the trackers had some sort of magical protection. The tracker reached Lucia and swung at her head with his club.

6 = 6[d6]

The club connects, and knocks Lucia unconscious.

Faustian spoke a single word of magic and in his hands faded into existence two shadow-like scimitar swords (He is a Shadowy-Spell-Sword kind of class) and he jumped to attack the two trackers trying to catch him. He lunged and danced between them parrying their attacks like blurs of shadow. He catches one tracker off guard and strikes for a killing blow.

5 = 4[d6]+1[d6]

One down, three to go…Faustian spun on the now shaken tracker closest to him, and attacked with a blur of his shadowy blades.

5 = 1[d6]+4[d6]

Faustian strikes down the second tracker and focuses his attention on Lucia, just as she is knocked unconscious.

The tracker who knocked her out, moved to help his comrade with Lothas, while Faustian moved to help Lothas. Does he get to Lothas before he is set on by the two remaining trackers?

2 = +1 +1 -1 +1

(Likely | 3[d10]) No

Are the trackers able to make a killing blow to Lothas before Faustian reaches them?

1 = -1 +0 +1 +1

(Somewhat Likely | 4[d10]) No, but…

Lothas rolls to one side, just missing a fatal blow to the head. Is Lothas able to get back up onto his feet?

1 = +1 -1 +1 +0

(Somewhat Likely | 4[d10]) No, but…

Faustian reaches them and attacks.

4 = 2[d6]+2[d6]

Attacking both trackers, he is only able to put one down before the other attacks him.

2 = 2[d6]

is Faustian wounded?

4 = +1 +1 +1 +1

(Sure Thing | 8[d10]) Yes

Is it a mortal wound?

1 = +1 +0 +0 +0

(Somewhat Likely | 5[d10]) Yes, but…

Lucia is a witch who can bring back the dead…

Lothas, now back on his feet and behind the last tracker, swings his large curved sword at the tracker.

7 = 3[d6]+4[d6]

He makes a killing blow to the last tracker.

Lucia groaned as she came to. Lothas ran to her and pointed to Faustian, explaining that he had been mortally wounded. Is she able to bring him back from the edge of death?

-2 = -1 +0 -1 +0

(Unlikely | 4[d10]) No

…The End

Classifying as Actual Play, but it’s more just a snippet about how I resolved some between adventure logistics in my…

Classifying as Actual Play, but it’s more just a snippet about how I resolved some between adventure logistics in my solo SWN game. May provide some inspiration.

The adventure ended with my hero, Jianyu, and his mercenary buddies blowing up a smuggler base while half their number were gone to scavenge a crashed ship.

Since Jianyu didn’t participate in the fight over the crashed ship, I just cooked up a d8 die roll to resolve who came out on top. The Pretech Cult and the Smugglers were most likely, but I left room for another faction (which I would have had to generate on the spot) to swoop in, or for the fight to get so messy that everything of value was destroyed.

The roll indicated that the Cultists chased off the smugglers. Between that defeat, and losing their base to Jianyu’s Merc buddies, I declared the smugglers dispersed by fiat. Their influence on Jianyu’s story is at an end, leaving a vacuum for another faction to show up.

To figure out what the Cultists did with their newfound advantage, I took a Rune reading using my Game Master’s Apprentice deck and interpreted the results in the order they were drawn. Looks like the Cultists (who believe The Scream was humanity’s punishment for using Pretech selfishly) will point their ambitions into space on a healing pilgrimage around the sector.

Unfortunately, this puts Jianyu’s one path off his Tech Level 2 (pre-automotive industrial) planet out of reach. I plan to roll a new, unrelated adventure from SWN’s random tables. Hoping the fallout of his next quest puts him on the trail to get into space.

I tend to impulsively buy cheap generators. I have a few dungeon generators already, but this one looked interesting…

I tend to impulsively buy cheap generators. I have a few dungeon generators already, but this one looked interesting enough to drop $1.50 US on. It’s a dice pool dungeon crawler that has all the rules in about ten pages or so. It includes a few d12 tables to generate a dungeon, rooms, forest/caves/ruins encounters, treasure (artifacts, jewerly, weapon, armour, magic items), and a plot.

It also has a bestiary with about 20 monsters. There are about 18 abilities (skills), and about 9 spells. It seems like traps may be missing but I have to read more carefully to see what the deal is with that.

http://drivethrurpg.com/product/230193/Generic-Dungeon

I also found the following Judges Guild supplements for D&D3.x at only $1. I mostly buy these for the fluff. They have a few nice tables for rumours and stuff.

http://drivethrurpg.com/product/24593/Judges-Guild-JG1-Thieves-of-Fortress-Badabaskor

http://drivethrurpg.com/product/27773/Judges-Guild-JG2-Citadel-of-Fire

http://drivethrurpg.com/product/51092/Judges-Guild-JG3-Dark-Tower

Hello!

Hello!

I have not been that active – on the one hand, rather busy preparing my wedding, on the other hand, I have been hopping game systems, so there are several games that I have started and not yet finished/brought to a good ending point.

Ordering and receiving a copy of “Kurayami Crying” has not really helped that problem, as it is a really interesting game, especially for solitaire gamers looking for something remniscient of the Twilight Zone. So, here are my first impressions.

WARNING! It is a horror RPG, some of the images on the homepage are not really family friendly.

First of all, as introduction, it has a CYOA-type solo adventure, which does not use much of the dice rules of the game, though. Instead, it is meant to illustrate the decision-making and flavour of the game.

Secondly, one of the four sample scenarios is for one on one, two of the sample scenarios are for one GM plus one to five players (^_^;; So, small group play/solitaire character play is possible (the fourth scenario is 4-6 players).

Third, the game works via scene cards that describe roughly what happens in the scene. The card is put on the table and then the players enact the scene. Some cards offer the choice between two options at the end of the scene, each leading to a different card (although after spreading out, the game usually pulls things back together with the card after the next). So, there is a bit of CYOA and more importantly, those choices can be used with PC emulation. Add to this that players have to pick the choice secretly at the same time, which I find is helpful there.

The setting has a Twilight Zone feeling to it. The PCs are usually everyday persons which get drawn into a slightly different parallel world. There is our everyday world – the omote (front) – and the supernatural world – the ura (back). All PCs have a bit of darkness hidden in their soul, and this has caused a person who has succumbed to their darkness or the creatures such a person has spawned, to lure the PCs into the ura world. PCs try to overcome that final adversary to return to the normal world.

The game is strictly structured (which I personally don’t like that much), with an introduction, acts 1 to 3, and an ending. Each part contains an omote and an ura scene with additional scenes between each set of main acts where the players can create new bonds between the PCs or between PCs and NPCs.

It is meant to be played quickly, and it works for both single session gaming and campaign play (with relatively slow progress actually kind of favouring big adventuring parties).

I see a problem with the campaign play/experience rules, as some boni are based on the number of events triggered by any PCs present, so PCs in adventures with large parties get more XP while those all on their own don’t get that much.

Adversaries are scaled in their HP based on player count, I have to see how that works out.

While I am not sure about how well the game can be ported to free solitaire gaming, I think that the four sample scenarios have good potential for solitaire play, provided you are fine with being limited to a few major decisions (although there are quite a few things you can decide within a scene or when creating bonds). While there is information hidden from other players (that hidden darkness), it is not as important as in Insane, as other players can not research it until it is automatically revealed when the PC goes crazed (which does not necessarily mean the end for them). So, if you are fine with the 3 act structure and having scenes that have a lot of things predetermined, I see a lot of potential for solitaire gaming there. I do hope for an adventure collection for it.

Yours,

Deathworks