Interesting developments for hexcrawlers.

Interesting developments for hexcrawlers.

Originally shared by Alex Schroeder

I tried adding labels to rivers and trails in #textmapper as these features get names in #hexdescribe. For a few days now I was trying to improve label placement on those lines. Only now did it occur to me that maybe I should check how busy the entire map would get. As it turns out, pretty busy and I don’t think that improved placement of labels on those lines would help at all. These labels would have to be much smaller, or the map much bigger, for this to work.

I’ve long been considering running a solo game with 3 or 4 protagonists run by me, and using the storyline from Rise…

I’ve long been considering running a solo game with 3 or 4 protagonists run by me, and using the storyline from Rise of the Runelords per PACG (I don’t have actual Pathfinder Adventure books on it) as a means for bringing some of my heroes to the same plane, though they come from disparate origins. This would tie into my EverMyst campaign, whose sole PC so far is a disillusioned elder Growth Walker of a nomadic desert-faring tribe whose identity is shattered when he comes to realize he doesn’t truly know all there is to know of his world, in discovering a Linking Book in a well-guarded library keep in the one immense city his world supports, whose origins date back to a handful of D’ni trying to escape the purge wrought by Veovis and A’gaeris. Needless to say they kept enough materials to author new Books. However, one or all the central characters also discover they possess spherewalking abilities when they accidentally pass through a gate, which may be seen as a parallel to the Book linking.

Veovis and A’gaeris, whose actions led to the destruction of the millennia-and-Age/world-spanning D’ni empire overnight, and whose supposed only survivors (Anna, a human archaeologist, and her half-D’ni son Ghen) fled D’ni in search of peace above ground in the hard desert life she’d already known with her fellow archaeologist father before he passed. Ghen grew up resenting Anna, returned to D’ni and eventually brought his son, Atrus, to help him study the Art of writing and authoring new worlds. Atrus turned against him when he realized his machinations we less than benevolent, after falling in love with Catherine, a denizen of one of Ghen’s ages with imaginative Age writing skills herself. All of these characters show up in fiction and in the various Myst-series games.

Oh crap. My whole party just bit it in Four Against the Darkness. Three were immediately turned to stone in an…

Oh crap. My whole party just bit it in Four Against the Darkness. Three were immediately turned to stone in an encounter with a Medusa. The fourth (a rogue) had a ring of teleportation and jumped back into the prior room. Then he came charging back in, fought the Medusa, and with one wound left caused her to break morale and run. He then proceeded to flee the dungeon. In the very last room he ran into some rats … which killed him. LOL. No rescue party, I guess.

I go back and forth between super-light systems and heavier ones — I think Ironsworn is next, as a sort of…

I go back and forth between super-light systems and heavier ones — I think Ironsworn is next, as a sort of in-between selection — and I decided to get back to one of my slightly crunchier games. This one’s a wuxia tale about a taiji student in a version of Imperial China, on a quest with a fabled weapon in tow, and it’s early days yet in terms of storyline.

Because I’ve moved forward with mixing and matching GME mechanics and additional complexity as a result, I think I may incorporate some of the “advanced” elements of Mythic I haven’t used thus far. I’m interested in seeing how letting go of the plot as much as possible will influence both the direction and fun of playing the story. I can’t give EVERYTHING over to an oracle, but I’d like to see how far I can go without breaking things.