GodBound – Dark Sun 4e

GodBound – Dark Sun 4e

Session 1 (ish)

Whew.. two days of 10 minute plays later…

Solis enters the first town he’s ever been in! A sandstorm forces him to take shelter in the town Inn (of course) and he proceeds to become friendly with everyone there! I decided to roll for a random event while there for fun and got “pursue, passion, mistake”. Seems Solis had his first encounter with the fairer sex and like all first encounters, it went poorly. Poor Solis

When word gets around the next morning about an attack/robbery on a caravan and he hears the reward is 100 coin, he jumps into action!

(While mechanically, 100 coins wouldn’t amount to even one point of Wealth in GodBound, Solis has nearly no money, having been raised in the mountains. This adventure will bring his coffers from broke to passable. Check out the free version of GodBound and see what I mean!)

“Libre” Solo RPG author Brian Washburn posted another entry over at his blog about the upcoming release. I like the…

“Libre” Solo RPG author Brian Washburn posted another entry over at his blog about the upcoming release. I like the transparency on his thoughts, feelings, and even doubts about the rules. I think it gives a clearer picture of what the expectation should be. I’m still interested. 🙂

Today I did a playtest of So1minimald6 that Sophia Bandt posted here yesterday, and it gave an excellent adventure….

Today I did a playtest of So1minimald6 that Sophia Bandt posted here yesterday, and it gave an excellent adventure. My scenario was in the universe of X-Files, whit 2 new agents investigating a case of disappearances in a small rural town.

The system flowed well, fairly quickly and consistently, but some doubts arose:

1) I’m still confused about attributes, in terms of mechanics. Do they only confer advantage or disadvantage die on the rolls (+1 , or – 1 ), or I understood wrong?

2) After a result “Yes, but”, “NO, but”, Yes, and “, No, and”, must I roll again in the following table to the unfolding of the question, or should I consider the more obvious to the situation, leaving the following table (that one “1-Nothing happens …”) for just when I need ideas on how to continue the adventure?

3) Since at the beggining of the text it is said that I succeed every time I get 5 or 6 in a risky situation, when exactly should I use that listed task difficulty table?

Ok, the main doubts were these. Sophia Brandt, can you help me?

Anyway, it was a very good experience. My actual play was written in a mix of English and Portuguese, so i think it was impossible to decipher. I had a lot of fun. Since it was only the first draft of the system, I’m sure very good things are coming around!

So Dungeon Door has become a full blown gaming obsession. I am well into my second play through. This time with…

So Dungeon Door has become a full blown gaming obsession. I am well into my second play through. This time with human warrior Suban and her faithful companion Plink, a fairy spellcaster.

It’s been a little dicey, because neither of their attribute rolls were all that stellar, and I had to fudge a point just to get Plink’s IQ high enough to let her cast 1st level spells.

I’ve yet to find any Exceptional Items, but I also haven’t died yet so I’m calling it a wash. I’ve managed to avoid a fair number of trapped doors with some quality Saving Rolls vs IQ though. And an extremely fortuitous SR vs SPD by both of them got me away from a Giant Scorpion with a nasty special move and a MR50 when I was down to my last couple of Constitution points. They aren’t gaining XP as fast as my previous game, in part because I decided not to award points for room or door searches. Technically I could, but since I’m searching every door and room for traps and hidden doors/containers, I decided it would get a bit silly

I also decided to use Mythic to check for quests from the Fighter’s Guild and Wizard’s Guild in Delverton. The Wizard’s were game, so I used the Unusual Item table to see what they were after. Apparently it’s a Magical Talking Mouth. A few more rolls, and the reward turned out to be 24GP and 50XP. I haven’t found it yet but it’s another reason to keep digging deeper.

As I was laid up in bed I also took the time to create a fairly descent framework for both Tunnels & Trolls and Dungeon Door inside of Maptools. The tiles have macros that let me generate halls or rooms on the fly, and token tool tips have let me mark locked doors i didn’t want to break down and traps I spotted in time but wasn’t willing to risk disabling.

Now, I have to go see about a scorpion..

I’m sick, but restless. So i decided I can at least be productive (kinda) and combine my love of spreasheets with my…

I’m sick, but restless. So i decided I can at least be productive (kinda) and combine my love of spreasheets with my new favourite thing, Dungeon Door by Wizardawn.

It was formatted in LibreCalc, so as always it’s functionality in Excel or Google Docs is unknown, You’ll also need to install the dungeon tile font for it to display correctly. Here’s the link for that: https://fonts2u.com/mm-dungeon-regular-inverted-fw.font

And here’s the link to the spreadsheet, it works like my Perilous Wilds one did. It will update every time it refreshes or recalculates. I did tweak the frequency of some things appearing, and added the possibility of locked/trapped doors between each new area.

Spreadsheet: https://drive.google.com/open?id=1ntN-zfRuE_dffyqIJKdQU5XkKHYLP8SI

GodBound – Dark Sun 4e

GodBound – Dark Sun 4e

Character Intro

For a long time I’ve struggled on and off with solo role play, but always started off great! About one or two sessions in I’d start to bog down though, going into too much detail or not knowing where to go next.

This year, I decided to work on my solo role play. After spending a while deciding on what to play and how, I came up with GodBound.

This is my character, loosely inspired by the 40k Primarchs, and Seventh Sanctums Deity generator. I’ll post my first session sometime tomorrow. These will be short sessions written in journal style bullets to keep my gaming flow moving.

Originally shared by Tony Obert

Originally shared by Tony Obert

I’ve recently been playing Quill White Box as a sort of funnel for a character to use in a Solo Play game I want to do. The Demon Haunted Tower is a good start as it has a life or death result. If the character succeeds than they go on to a second round of a simple solo adventure and then back to writing a letter.

So far 2 characters have died and I am starting on a third now.

You can read the letters here:

Star Wars – Adventure 2 – Session 4:

Star Wars – Adventure 2 – Session 4:

After my last session I was not too happy with D6. While the system is simple and allows for cinematic action it requires too much rolling of too much dice for quick narrative theater of mind combats. I needed something quicker and simpler which preferably uses only one die. So I pulled out Astounding Interplanetary Adventures from Scott Malthouse, which I really like (together with the other games of this product line) and quickly converted my character. So far I am happy with it. The thing is, when I play solo I have two preferred play styles: Either tabletop crawls with minatures and battlemaps or completely theater of mind with no props (besides the occasional sketch). If I go theater of mind I like the battles fast and furious without too much rolling and with some amount of risk even against lower class opponents. So here is session 4…

Not to happy with my Ironsworn hack. Anyone has a link to resources about “scripting” enemies or “timetracks”.

Not to happy with my Ironsworn hack. Anyone has a link to resources about “scripting” enemies or “timetracks”.

I feel like if I script them too hard and time is too linear, it takes the suspense out of it. If I get to lose with my handling of time and enemy actions I lose suspense as well … really a tightrope for me

Originally shared by Bernhard Lutz

What do we know about infantry fights in the 18th century? First volley was most efficient After first volley most infantry started firing uncontrollable and without much effect – officers couldn’t stop them anymore That’s why many “good” infantry armies…