Only today, Starsiege for $2.99:…

Only today, Starsiege for $2.99: http://www.drivethrurpg.com/product/59017/StarSiege-Event-Horizon?term=Starsie&test_epoch=0

Has some generators for Sci-Fi, which makes it relevant to solo.

Of interest to me as well is that it is a tweaked version of the Castles & Crusades SIEGE game engine. I’ve been curious about that game for a while, but I already have an abundance of OSR games. 🙂

Pondering on solo campaigning and world creation, which I’ve not done too much of either. Scarlet Heroes seems to…

Pondering on solo campaigning and world creation, which I’ve not done too much of either. Scarlet Heroes seems to lend itself to enabling this play style with separate rules and tools for urban, wilderness, and dungeons adventures. What are your methods or tools for world building and campaigning as a solo player?

Sharing here because, well Solo is solo. Call it a more of a positive read thing than a full-on review.

Sharing here because, well Solo is solo. Call it a more of a positive read thing than a full-on review.

Originally shared by Todd Zircher

I’m working on a solo exploration game framework for Trav/Cepheus and it was brought to my attention that Solo by Zozer Games also had an exploration setting. So, I decided to pick up the PDF and see what the author did and to make sure I didn’t get too deep into the parallel development thing.

To be honest, when I first heard about Solo and its use of The Plan to resolve scenes, it turned me off. I didn’t think it would offer the play experience that I wanted. But now, having read the system in detail, I see the author’s perspective and I’m warming up to it. If I wasn’t working on my own project, I would probably be firing up a crew right now to test it out. 🙂

So, Solo offers a number of campaign systems to even further customize The Plan system; you can be Travellers, Traders, Navy, or Scouts with custom tables and systems for each campaign style. The exploration system for the Scouts campaign goes into a lot of detail without being too crunchy and still gives the player a lot of room for adventure. I’m slightly disturbed in a good way. ZG pretty much nailed where I wanted to go in level of detail and encounters ideas.

I’ll give Solo a thumbs up for that, I now need to work harder/smarter/differently if I don’t want to be a clone of the Solo scout system. If you’re interested in a Solo framework for Cepheus (and by extension, Traveller), I suggest checking out the PDF or book.

http://www.drivethrurpg.com/product/206742/Stay-Frosty

http://www.drivethrurpg.com/product/206742/Stay-Frosty

PLUS…

http://www.wargamevault.com/product/188598/Starport-Scum

PLUS…

http://www.drivethrurpg.com/product/111781/Hulks-and-Horrors–Basic-Black-Edition

(especially Chapter 10 “Ruins and Wrecks” with a wealth of generators for random Pod Colonies, Space Stations, Complexes, Hulks, and Ruins)

EQUALS = Have Fun! 🙂

About one year ago, Casey G. pointed out to me Neil Thomas’ “One Hour Wargames” book. I was somehow put off by the…

About one year ago, Casey G. pointed out to me Neil Thomas’ “One Hour Wargames” book. I was somehow put off by the fact that it focuses on larger-scale battles, rather than my usual skirmishes.

Recently, posts by Geoff Osterberg and Ivan Sorensen rekindled my interest in wargames, and, while browsing boardgame.geek I stumbled upon a nice FREE hexes-and-counters game: Valor and Victory. Its scale is somehow intermediate between a 10-men-per-side skirmish and larger scale 1HWargames (or Memoir 44) battles. A fundamental touch (from my point of view) is that squad leaders are individually represented – this makes campaigning much more interesting in my eyes. It also opens the possibility of some actual RPGaming… VV’s scale makes it possible to adapt 1HWargames scenarios with no great effort: the book includes 30 of them, each with a map and a short but engaging discussion. I have played three scenarios so far, and I enjoy both 1HW and VV.

https://solounmondodicarta.wordpress.com/2017/12/06/valor-victory-in-montagna-3-carla-saves-the-bridge/

And now for the last part of my episode for my latest run through using Untold: Adventures Await….it was fun and I…

And now for the last part of my episode for my latest run through using Untold: Adventures Await….it was fun and I hope you enjoyed it

Dale

Part III

Utilizing skills I have honed for several years I was able to get away from those mean little flowermen. They were easy to lose, so once I was in a safer spot I figured I would look for a way back to Ft. Stone.

Unfortunately I had forgotten that swamps like to hide rivers. They hide them with muck and long grass. I managed to stumbled into one. For a small river, more like a creek, it was mighty powerful. It knocked me off my feet and drug me for a good while. As I flew by a tree branch I reached out and snagged it with my hand. Dragging myself out of the river I was now soaking wet and still lost. I figured the best thing to do was look for human civilization.

My skills in this endeavor had fled me. It didn’t look like humans had ever inhabited this world. It was getting late when I pushed aside some foliage and discovered a portal, much like the one I had fallen through. Moving in and out of it were more of those nasty little flowermen. Now I know the flowermen are strange, but what they were carrying was even stranger. I can’t explain most of it. One of things I saw was an all metal wagon, but no horses and it was being controlled by one of the flowermen. It had gotten stuck and the little men were trying to get it unstuck.

This was my chance. The portal looked like the area surrounding Ft. Stone, so I took off and hopped through the portal. Upon landing on the other side I realized it was the area around Ft. Stone, but it was not the Ft. Stone I remember.

The Finger is still here, but I see poles in the ground (they looked like telegraph poles, but these had like 3 or 4 lines one them). I see long curving or winding roads, similar to the tracks wagons used or the streets in Ft. Stone, but these are whitish grey in color. They also have more of those metal wagons whizzing up and down them.

I would have like to seen more, but that was when I noticed that Stretchy Art and a herd of flowermen weren’t far from me. They had noticed me and I saw Stretchy Art bellow something. The flowermen turned as a group, yowled and started running towards me. Now I wished I had remembered the repeating rifle, but I was going to give them my best. I was going to take as many of them with me before being pulled apart by savage flowermen. I took up a kneeling position and fired off 2 quick shots with Never Miss (both hits). The flowermen were converging on me when from behind me I hear the war whoop of the Ashtako (they are one of the local tribes from my Ft. Stone).

I figure they are either here to help me or scalp me, so I send off one more round at the flowermen and turn to face this new threat. Up over a low ride comes running my friend, Stand with Bear. He had the biggest grin on his face. He tells me it’s time to kill some foes as he runs by me. He tosses me a war hatchet as the rest of his tribe flowed by me, smacking into the army of flowermen.

I am not terribly handy with a hatchet, preferring the long distance touch of Never Miss, so I found one of those tall poles near by. I am not sure what possessed me, but I needed to get higher up to get a good shot off at Stretchy Art and nothing else presented itself, so I shimmed up one of the poles. I took a shot with Never Miss and missed. The recoil from Never Miss knocked me off my perch. I dropped the dozen feet or so, luckily I didn’t break anything, but it was only because somehow I ended up falling onto Never Miss. She didn’t survive. Man that made me mad. I had Never Miss forever it seemed like, but I didn’t have much of a chance to mourn her as about this time Stretchy Art started loping towards me. I noticed the flowermen hadn’t joined the fray because they were currently getting their asses handed to them by the men of the Ashtako.

The best thing I can do is meet Stretchy Art head on, so I grasped the war hatchet in my right hand and strood forward to confront this hellpit spawned demon. I got about 20 feet from old Stretchy Art when he opened his maw and out shot a gooey, green tongue. It slamed into my chest. Man that hurt something fierce. The force of the tongue knocked me flat onto the ground. It turned out the tongue was incredibly sticky. Stretchy Art starts cackled like a hyena as he started reeling me in. I still had the hatchet, so I tried my best to cut that slimy tongue off. I cut at the tongue, but it glanced off the slick surface and I lost my grip on it. I figured I was a goner as I got within feet of Stretchy Art’s mouth (it was real wide now and rows and rows upon knife length teeth). With that thought rolling around my head I remember my handy dandy hunting/camp knife. I sling it in the middle of my back, seemed handy at time, so with my right hand I reach for it. I figured if nothing else I could toss it Stretchy Art’s eye taking it with me. I fumbled with knife a bit getting it into position to throw, but then it seemed to have a life of its own. My right hand locked down, the knife was in a stabbing position, and I sort of jerked forward. The knife slide into Stretchy Art’s eye socket and the world, for me turned purple. I felt a massive wave hit me and I was thrown to the ground. My bearings were off, I was rattled, but as I started to fade from the world Stand with Bear came loping up to me. I remember him telling me I was going to be okay, but I had this odd sensation in my right hand. I brought it up….

Where pink skin had once resided I now had a hand covered in a purplish scale. That was too much and away from that world I fled……

Thanks again to John Fiore, Rory O’Connor and the Creativity Hub

#untoldbg

An Old School adventure generator for $0.99.

An Old School adventure generator for $0.99.

It has a nice structure to outline adventures, and I thought it could be useful to frame scenes, come up with ideas for NPC patrons, and cool, evocative titles for fantasy adventures.

http://www.drivethrurpg.com/product/213592/CASTLE-OLDSKULL–Oldskull-Adventure-Generator

I’m gearing up for a new campaign. I’ll be using Savage Worlds as my rule system this time since I want to straddle…

I’m gearing up for a new campaign. I’ll be using Savage Worlds as my rule system this time since I want to straddle the line between skirmish wargame and roleplay more than usual.

The basic setup is that Ulric Swiftwing, a young druid, is set on a course to avenge his village, which was destroyed by a reaver clan raiders when he was very young. His primary inner conflict is the pull between the call of the Deeppwood and the call for blood justice.

His antagonist is Cara Ragnarkin, the ruthless daughter of a reaver clan chief. Tradition denies her the right to succeed her father, but her ambition won’t let her take on a lesser roll. She has struck out on her own with a small band. She seeks riches beyond the sea coasts that her people have prowled for generations.

Both are drawn to the small town of Hurah. It does a decent trade with it’s inn and lumber mill. It also has the only Temple Divine for many miles. Yet it has failed to grow into a greater town or even city, in part because of the strange occurrences that plague the town’s history.

The supernatural rumors have drawn Ulric who thinks he may find the key to unleashing vengeance upon his sworn foes. Cara has come to see if there may be relics of power that, once claimed, could give her the might she needs to change history and become the first woman to chief the clan.

I’ve setup of the first encounter. Ulric has discovered that a hermit witch lives in the woods beyond the town. Cars has also heard the rumors. Both seek her knowledge of the abnormal events of the past, neither wishes the other to reach her first. But they must take some care, they are neither strong enough to take on their rival and am angry township which does not seek to be site of further upset.

Hello, People! I would like to recommend you this little game, Pocket Dungeon. It is a very creative game. One of…

Hello, People! I would like to recommend you this little game, Pocket Dungeon. It is a very creative game. One of the great things about it is that this game was designed to be played at work, and it has many tools to “camouflage” the game, including the dice – you substitute dice by a small block of post notes. It is kind of 4 Against Darkness “pocket version”. It deserves a look, in my opinion.

https://boardgamegeek.com/boardgame/42361/pocket-dungeon