#SGAM2017: Remember Tomorrow – Maxim Wargentin – Intro Scene

#SGAM2017: Remember Tomorrow – Maxim Wargentin – Intro Scene

I’ve posted only the resulting fiction at the link. Though based on Neuromancer concordances, no one is going to confuse it with William Gibson. I have found a talent to mangle his beautiful prose into my own tortured crap.

Still, the prose is hardly the point; it’s all about the process as a fun game. So fear not, for I am not going to force anyone to read bad fan fiction without seeing the process behind the game part. I am taking a page from Todd Zircher  , and using a spreadsheet to separate the game parts from the resulting fiction. The concordance generated phrases that inspired each line are in column A, the resulting fiction in column B, and the (very) sparse mechanics in Column C

A link to the spreadsheet is also at the blog link.

previous post: https://plus.google.com/u/0/108395059461267285712/posts/eWTG1h7zobu

next post: https://plus.google.com/u/0/108395059461267285712/posts/AyQ6ZfitwUU

#SGAM2017 #SoloActualPlay #RememberTomorrow #SoloRoleplaying

English Eerie, game #1, entry #3. Things go from beastly to beastlier. I’d gotten stuck on the idea I first had for…

English Eerie, game #1, entry #3. Things go from beastly to beastlier. I’d gotten stuck on the idea I first had for this entry, then suddenly realized this evening that I go a different direction. That worked nicely.

https://docs.google.com/document/d/1hw4xHSGUasp7nuND2ltwvBgaXXEOHPLyKg8UKIEfElI/edit?usp=sharing

Sweet tool for coming up with custom dungeon maps as you play, or for planning!

Sweet tool for coming up with custom dungeon maps as you play, or for planning!

Originally shared by Alon Mishne

I’ve just released a new version of my free online map editor, Mipui. The highlight is a bunch of new themes, including an old-school flat blue theme and a Dyson-esque cross-hatching theme.

It’s free and requires no registration or installation; give it a go at https://www.mipui.net/app and let me know what you think!

If you don’t have it already, Bundle of Holding has ‘Ultimate Toolbox’, 400 pages of tables and adventure seeds for…

If you don’t have it already, Bundle of Holding has ‘Ultimate Toolbox’, 400 pages of tables and adventure seeds for any fantasy game system, included in the “bump up” offering for the World Builders +5 package this month. Currently sitting at under $27 for all of the books, it’s worth it if only for the Toolbox PDF alone (which is retailing on DTRPG for $29.95 right now)! Take a look: https://bundleofholding.com/presents/Worldbuilders5

Fourth #SGAM2017 session with Stay Frosty by Casey G. and Zach’s UNE. The guys have entered a bug-infested building….

Fourth #SGAM2017 session with Stay Frosty by Casey G. and Zach’s UNE. The guys have entered a bug-infested building. They meet a new NPC.

https://solounmondodicarta.wordpress.com/2017/11/16/road-to-xyzab-4-inside-the-xyzab-tower/

My Bolt Action game continues. As seen in the photos, the Germans currently have the Manor House secured. The Waffen…

My Bolt Action game continues. As seen in the photos, the Germans currently have the Manor House secured. The Waffen SS took some casualties getting there, but they forced the Soviets out for the time being.

Meanwhile the Russians managed to get into position behind a roadside fence and used that cover to take down the German regulars working towards the lumber mill.

This board layout is certainly proving to heighten the already advantageous nature defenders usually enjoy.

I made a couple of changes mid game. I took the tanks off the table. They were making the Infantry too cautious and the game less enjoyable. So I just removed them and carried on, having far more fun.

I also started marking where casualties occur with little red cubes I stole from some boardgame back when. I thought it would be neat to see what areas prove to most dangerous.

Finally I got really annoyed measuring things for some reason. I’ve never read the Crossfire rules, but I’ve read about them. Just enough to be dangerous. So I’ve been hammering out some no-measuring concepts as I go. Nothing I’d share with the public or subject a live opponent to, but an added project that has proved to make the game a bit more fluid this time around.

My microRPG challenge for November is up! #OMGAM #SGAM2017

My microRPG challenge for November is up! #OMGAM #SGAM2017

I ended up scrapping the game I had ready to go because when I pulled it up after a couple of weeks of sitting I realized it was THE WORST GAME EVER MADE!!!! and could never see the light of day.

It’s got a fun “roll some dice and use them when you feel like it later” mechanic, Foresight. Pbta-style resolution, using an assembled pool. Stats that riff on A Dirty World and slide around a lot in play. Some new charts, some cribbed from last month’s game because they fit so well. A fun flowchart style scene structure.

All in all, quite a bit of fun to write, and seems to work well in practice — but of course, I know how it’s supposed to work! As always, love to hear what people think.

Here’s some more #SGAM2017 Week 3 goodness: A list compiled (largely with your help) of games designed specifically…

Here’s some more #SGAM2017 Week 3 goodness: A list compiled (largely with your help) of games designed specifically for one player (and a few that easily scale up/down from/to 1 player).

http://sologamingmonth.com/2017/sgam2017_week_3_solo_games/