Now that the voting is over, I’m eager to start work on the game I’ll be playing for #SGAM2018. As always, it’s going to take me a bit to get things ready for the actual game play, come November 1st. For now, I need to figure out what game and what genre I want to do for the “New and Shiny” challenge!
I feel like I’m in a bit of a holding pattern. I want to do some Solo gaming, but I also am waiting on #SGAM2018 to get going. I think I can wait another few days.
Sorry to cross-post, but we’re looking for solo players to join us in a “progressive play” of Ironsworn RPG for #SGAM2018! Please join us if you’re looking for something fun to do during the month of November.
It’s a progressive play, meaning each solo player plays a “chapter” of the overarching story, and hands it off to the next player. A play period for each player offers a four-day (real-time) window to post your AP notes. You don’t have to detail the story if you don’t want to, but AP notes are necessary for the handoff to the next player.
Join us!
Originally shared by Dan Davis
Join in the fun of a progressive solo play of Ironsworn during the month of November for #SGAM2018!
I’ve put a bunch of resources up on the Google Group created to track this Ironsworn game, and we’re pretty much ready for November 1, just finishing some of the guidelines for play. If you’d like to hang out with us, jump in early to claim your spot during the event! You can join by clicking the following link, and then clicking the ‘Contact Owner…’ link (see pic attached). In your response email, simply type the name of the designer of Ironsworn {coughShawncoughTomkincough}, and I’ll know it’s not spam (and that you have read the rules, so you likely know how to play, or are at least willing to learn on-the-fly)! I’ll then send you an invite which will allow you to enter the group properly.
You know when you have a really sweet lego board game that you want to show off under the guise of a #SGAM2018 entry? Yeah, that’s totally not what this is.
Appleologies in advance for the god-awful lighting and camera, ’tis the best that my munny can bi. Also, I have little to no clue what #SGAM is, so this is a shot in the dark. Emma Drake intensifies
This year there are many ideas for #SGAM2018 and I really like this!
Then I would suggest another one:
The More & Less Challenge:
Play two solo adventures, the first using more tools (rules, pdfs, dice, cards, randomizers, sourcebooks etc.) than you’ve ever used, in the second adventure use less tools than you’ve ever used.
I had a #SGAM2018 idea. There are game programming competitions like Ludum Dare, where people are challenged to create a video game in 24 hours. I wouldn’t propose something quite that extreme, but what about a challenge to create a solo RPG within a week — or two? And the following week(s) could be open to playing / AP of the game(s). Too difficult? We don’t need more solo games? Just an idea that popped into my head today. 🙂
Following up on the thread that +Evandro Novel started, I’m pitching the Hybrid Challenge as a #SGAM2018 topic. The challenge is to take a small board game or card game and use it as driver for a solo RPG experience. You can write stories from the perspective of the people in the game, you can tack on your favorite solo engine, go nuts. The idea being to use other games as an unconventional tool to drive the solo gaming experience.
For example, you could play the role of a General defending your command post from an OGRE. Perhaps it is a journal of the orders that you make and the reports from your units as they die horribly. Since OGRE is a two player game, use the Mythic GME or your favorite decision tool to ‘drive’ the cybertank.
Or perhaps you want to go with the Oregon Trail card game and role play the events and tragedies that unfold over the journey. There are a ton of games out there that can drive a story. I don’t suggest Talisman unless you have a LOT of free time. (grin)
A secondary reason for my posting this now it that the Hybrid Challenge does imply that you have an existing game that you want to adapt. Getting the idea out there early will give folks the lead time to acquire any new games and read the rules.