Difficulty / Target Numbers

Difficulty / Target Numbers

Two questions:

1) How do you decide how difficult something will be?

2) If you were given absolute discretion in setting task/challenge difficulty, what could incentivize you to choose something difficult and challenging?

3 thoughts on “Difficulty / Target Numbers

  1. 1) I go by the examples in the rulebook for the most part. Once I have a feel for the system, this all becomes instinctive, so I can wing it pretty much without having to look them up. And since I want soloing an RPG to feel as much like playing a non-solo game as possible, I just treat it as I would if I were DMing for other players. However…

    2) …if the game is too easy and my PCs seldom fail their skill rolls, it gets really boring really fast. So when in doubt, I skew things towards the harder end of the difficulty scale much more than I ever would when DMing for others. My solo games are littered with dead PCs, my social games hardly at all. If they weren’t, I’d feel sort of like I were cheating.

    Like

Leave a comment