Originally shared by Charles Swann
The first two scenes of my solo Pits and Perils adventure featuring Alandra, a wizard/performer on the run and looking for adventure.
Originally shared by Charles Swann
The first two scenes of my solo Pits and Perils adventure featuring Alandra, a wizard/performer on the run and looking for adventure.
Originally shared by Charles Swann
P&P Wizard-Thief: Session 0. Creating a character for a new solo Pits and Perils game.
Character creation and campaign aims for a new solo Pits and Perils game where I’ll play as a wizard-thief.
Two new posts in two days! Yikes! Must be summer.
I was encouraged to make a tutorial on creating world maps for campaigns and such by a friend. I’m not an artist, but I wanted to show everybody out there that you can slap together a map that will only be laughed at a little within an hour or two. I found this useful especially for the idea of solo hex-crawl world.
Again, I’m not a pro, but hopefully this can help you make your solo play world and game better while giving a bit of hope that us little guys can still do something almost as cool as an apprentice training to be the helper of a professional paint brush cleaner for the true cartographers!
I am making very slow progress. A pair of Duergar almost killed me and I limped back to the Yawning Portal. Thanks to a critical hit. After a rest I delve back in…





Hey, everyone, not only do I have a new “episode” up. I have two episodes of “Fallout 5e: Midwest” up! Just hit the search key to jump down to: The group decides they’ll take a rest after helping the out Doc Willis.
In episodes two and three the midwest party will be helping Doc Willis for a medical supply retrieval. Then helping the Copper brothers (will one, actually haha) retrieval a robot repair kit from a old RobCo facility.
I am having a great time writing these up! Hope you all enjoy!
Just recorded a short video of me playing my next session in Tiny Dungeon 2E. I only had 15 minutes of recording, so it’s a bit clipped, but you can read the write-up on my blog and check out the video from there as well.
Do you think more videos like this would be useful for people trying to learn to solo rpg?
Here is another Scarlet Heroes urban adventure featuring my new character Yao Meihui, a female fighter.
Originally shared by Lunar Gin
A new one-page dungeon inspired by my previous post. This time, I drew the map in isometric. I find isometric maps much more inspiring than the top view.
Originally shared by Charles Swann
An in-town interlude session for my party of four that has currently survived two delves into the Undercity beneath the City of Spires. A solo labyrinth lord campaign.
I’ve been playing around with using Genesys/Star Wars dice for an answer oracle and this is what I’ve come up with so far.
Base oracle is one Proficiency and one Setback die rolled together (dub this as “PS”).Reading “success” as Yes and “failure” as No gives an overall 50-50 split of results. Things get unbalanced interpreting the breakdown of the outcomes.
Count and cancel dice results as normal.
read results as:
Success = Yes.
Failure = No.
Advantage = and… (for a “Yes” result); but… (for a “No” result)
Threat = but… (for a “Yes” result); and… (for a “No” result)
Triumph = Random Event, Unexpectedly (CRGE), or Twist (I’ve dubbed this as RUT)
% Breakdown:
Yes, and… = 8.3%
Yes. = 27.8% (2.8% RUT)
Yes, but… = 13.9% (2.8% RUT)
No, but… = 30.5%
No. = 16.7% (2.8% RUT)
No, and… = 2.8%
Use for 50-50 or unknown odds.
Adding an additional Setback die (“PSS”) gives overall results of Yes = 37% and No = 63%. (Unlikely ?)
Adding a Boost die to the base pair (“PSB”) gives overall results of Yes = 63% and No = 37%. (Likely ?)
Once again, the breakdown is a bit messy. ( I’ll post them if interested).
RUT is constant at 8.33% throughout.
Going much further is madness. (without a program to calculate results, which is beyond me, I think)
If any of you folks have stayed with me this far ( and I didn’t confuse the heck out of you!), maybe you might want to take it for a spin around the block sometime?
EDIT: Optional Altered and Interrupt Scenes (see Mythic GME for details)
At the start of each new scene, roll the Proficiency die and a d6 (or what you have at hand).
If Triumph is rolled, the scene is altered or interrupted.
Triumph and odd d6 result = altered scene.
Triumph and even d6 result = interrupted scene.
Cheers!