So this book has my most developed version of the solar generators. They are also useful for GM’s with a table full…

So this book has my most developed version of the solar generators. They are also useful for GM’s with a table full of players. There is a fairly abstract question orator, the standard enemy generator, dungeon room generator, trap generator, and now an item generator. The main section also has rules for what an NPC thinks of you.

And it’s got sections for coming up with your own and counter tables. The idea behind it is that you do a solo adventure, and record what you encounter in an appropriate slot. After that you can then run that encounter she is part of an adventure for players.

Originally shared by Jacob Ross

Guys, I’m really proud of this one. I’d love for it to be my first game to crack the top 10 list on Drivethru.

The Exodus System takes classic OSR games and adds modern innovations. This book is suitable for playing sci-fi, fantasy, and all sorts of other genres. It takes inspiration from such other systms as Savage Worlds and the Cypher System.

For Players:

-Fast Character Creation: Get a PC made in minutes

-Versatile Options: Every character is useful at something, both in and out of combat

-Create-a-Class: Choose a Party Role, a Combat Role, and two Flavors and you’ve got your custom class.

-Support for Creativity: Do you want your Performer who focuses on Companions to be able to summon eidolons of pure sound? Go for it!

For GMs:

-No-Prep Gaming: Generators for everything from quests to items, dungeons, enemies and more let you come up with campaigns on the fly.

-Compatible with OSR Modules: Theres a fast and simple conversion for using almost any old-school adventure with the Exodus System.

-Upcoming Support: We’ve got lots of material in the pipeline. New monsters, new quests, and more.

For Publishers:

-SRD Support: This game is part of a bundle that includes the game rules in a .DOCX file for easy hacking. Just add your own setting!

-Easy NPC Stat Blocks: No need to calculate that birdman’s “Use Rope” skill. NPC blocks are compact and take seconds to write up.

-Genre-Free: Use this setting to support anything from giant mecha to medieval pulp and anything in between.

One good way to pass the time when one is ill is a bit of solo gaming.

One good way to pass the time when one is ill is a bit of solo gaming.

I thought I would try out my newly arrived POD of White Box: Fantastic Medieval Adventure Game with Scott Malthouse OSR micro scenario Ancient Sorceries.

I sent in two Elf Fighter/Magic-User characters randomly generated using http://osr.smolderingwizard.com/cgi-bin/random_snw_wb_char.

The first didn’t last long and fled shortly after a deleterious loss of intelligence. It seems that Fisar the Unready was well named!

The second managed to do a fair bit of exploring before being one-shotted by a monster. RIP Da Er the Mundane!

I’ve been brainstorming about a scene-level resolution mechanic for solo RP. I don’t have any of the finer points of…

I’ve been brainstorming about a scene-level resolution mechanic for solo RP. I don’t have any of the finer points of character building worked out yet, but below is my first draft of a basic resolution mechanic. Is what I wrote below generally comprehensible?

Questions, requests for clarification, and critiques also welcome.

Retreat-at-a-cost mechanic in the works.

The goal of the mechanic is to, instead of asking whether the party succeeds or fails, to determine what it would cost them to succeed, and then see if they stay the course.

I’m also trying to avoid scene resolution that has simple results that outright kill a party member. Just for example, if a party member requires 6 points of consequences to be killed, no single consequence could off a PC. Deaths would instead be a result of the player running out of hit point tracks to place consequences in, and making the hard call about which PC takes the fall to ensure the party’s victory.

Draft Rules Text Below

Resolving a scene

Intro

1. Set the scene and describe the events leading up to the conflict.

2. Determine the party’s goal and general methods, and which party members are participating in the conflict.

Setup

3. Gather a d6 for each party member participating.

4. Gather additional d6s based on how difficult the plan is relative to the party’s competence. Easy = 0, Normal = 1, Hard = 2, Very Hard = 3.

5. Gather up to 3 additional d6s based on how many advantageous resources are spent (salvos of strong spells, belts of heavy ammo, grenades, taxing super powers, etc.). For each die gathered this way, grant yourself a Null to be used after the roll.

6. If you would roll more than 12 dice, only roll 12 dice. Each die beyond the 12th is considered to roll a 1.

7. Determine how dangerous the party’s plan is based on all factors described above. Low = 3, Medium = 4, High = 5, Crazy = 6.

Roll

8. Roll the dice pool and separate the dice into two piles:

(a) Dice greater than or equal to the danger number.

(b) Dice less than the danger number.

9. Null a number of dice from pool (b) by moving them to pool (a). You will want to null dice showing high numbers over ones showing low numbers.

Resolve

10. Narrate the conflict, generating one sentence for each die.

(a) Whenever you narrate a sentence using a die from pile (a), describe an action by a party member that succeeded at no cost, or a mistake made by the opposition.

(b) Whenever you narrate a sentence using a die from pile (b), describe an action by a party member that succeeded at a cost, or a success of the opposition, and then take a consequence with a value equal to the number shown.

11. Once all dice have been consumed, narrate the end of the conflict in the party’s favor. They have achieved their goal at the costs described above.

Session 2 of my Ruins of the Undercity campaign is underway! This one featured a lot of corridors and a combat with…

Session 2 of my Ruins of the Undercity campaign is underway! This one featured a lot of corridors and a combat with a ton of missing, so it took me a long time to play, but will hopefully read pretty quickly.

I’ll begin the next session still in the dungeon, so I anticipate some good discoveries soon. I’m due after all these empty chambers!

Scenario 3. We return to Verden, who’s father in law has fallen under some kind of malicious supernatural influence.

Scenario 3. We return to Verden, who’s father in law has fallen under some kind of malicious supernatural influence.

https://facingfatealonerpg.blogspot.com/2018/06/scenario-3-lets-returnto-verden-and-see.html?m=1

I’ve decided to buy Scarlet Heroes from Amazon, along with a few other items. What’s funny is that some of those…

I’ve decided to buy Scarlet Heroes from Amazon, along with a few other items. What’s funny is that some of those “other items” arrived first. So, while I wait patiently for my new book to arrive, I’d like to share with you this very interesting purchase I’ve made:

I may not be a chemist, but those hex grids will sure come in handy for exploring new worlds!

I hope you will forgive a bit of self-promotion today, because I am super excited to offer up the much-requested…

I hope you will forgive a bit of self-promotion today, because I am super excited to offer up the much-requested fantasy version of the Five Parsecs system.

Five Leagues From the Borderlands is a full low-fantasy, gritty game system.

Build a party of characters, fight brigands and cultists in tactical battles, earn experience and hopefully make the world a slightly better place.

Note that this is a Tactical game and assumes the use of miniatures (or tokens of some sort, no reason it has to be expensive).

The rules are written with solo gaming in mind, though you can easily play with a friend by splitting the party up between the players.

Reception to the Five Parsecs series of games have been fantastic, and I am super stoked (and a little nervous) to present the swords-and-torches counter-part.

http://www.wargamevault.com/product/244516/Five-Leagues-from-the-Borderlands?src=newest_recent

The fourth and final scene of scenario 2. Jolene has discovered that warforged insurgents are planning to sabotage…

The fourth and final scene of scenario 2. Jolene has discovered that warforged insurgents are planning to sabotage the lightning rail station. Can she stop them before they destroy the outposts primary means of contact with the brelish crown.

For what it’s worth, due to another creative exercise I was participating in ( the #DoeJayChallenge ), I wound up…

For what it’s worth, due to another creative exercise I was participating in ( the #DoeJayChallenge ), I wound up creating a game that is very much in the vein of “Quill.” I thought that there might be some interest in this community for it.