I’m making a slow return to solo RPing with a small scene from Fabletop.
Fellow Lone Wolves, I’m here to remind you of the incredible sale DriveThruRPG is offering right now on all titles…
Fellow Lone Wolves, I’m here to remind you of the incredible sale DriveThruRPG is offering right now on all titles by Kent David Kelly, best known for fantastic tools such as: Oldskull Adventure Generator, Oldskull Dungeon Generator, or The Classic Dungeon Design Guide, among others.
All of them are discounted at $0.99 each, including recent releases such as Oldskull Dungeon Tools or 333 Realms of Entropy.
Solo RPGers: can you knit? If so, this solo knitting choose-your-own-adventure RPG might just be something for you…
Solo RPGers: can you knit? If so, this solo knitting choose-your-own-adventure RPG might just be something for you…
Originally shared by Allen Varney
“Yarn Quest is one part knitting pattern, one part Role-Playing Game, and one part Choose Your Own Adventure. Each quest is a knitting pattern, and as the player leads their character through the quest they come across enemies to battle, choices to make, and items that all influence the patterns knitted on the project.” (Kickstarter):
https://www.kickstarter.com/projects/taniarichter/welcome-to-yarnia-a-yarn-quest-knitting-rpg
Part 3 of my Call of Cthulhu experiment is up, wherein Julia worms her way into a dangerous cult and the confidence…
Part 3 of my Call of Cthulhu experiment is up, wherein Julia worms her way into a dangerous cult and the confidence of its leader. But does she truly have the upper hand…?
In which Renald the magic user swabs decks and tries to avoid being sky-marooned by his fellow pirates. Said pirates…
In which Renald the magic user swabs decks and tries to avoid being sky-marooned by his fellow pirates. Said pirates can definitely not read this letter, and all cheer and thanks Renald displays towards them are completely sincere.
Originally shared by Lunar Gin
Originally shared by Lunar Gin
Following the release of Rocket Dungeons, an ultra light rpg in pocketmod format, I deliver here a 10 minutes example of play.
Part one of my Amber Diceless game using a solo framework that I wrote up for it.
Part one of my Amber Diceless game using a solo framework that I wrote up for it.
https://docs.google.com/document/d/159aNC_xU5jvvKn8e7PZIBJppT8VcMn9fT1ZtL282ORw/edit?usp=sharing
Here’s a nifty little Excel sheet I cooked up for an upcoming D6 Star Wars Tramp Freighter solo play I’m hoping to…
Here’s a nifty little Excel sheet I cooked up for an upcoming D6 Star Wars Tramp Freighter solo play I’m hoping to get started here in the near future.
These were originally tables I’d hand written out for another Fringe game that never got off the ground. The Excel bit is a work in progress, but I’m hoping to make some improvements as time goes on, and if anyone has suggestions as well. The results are at the bottom beneath the tables, although, I could move it up above for easier locating. Sheet 1 is legal jobs, and Sheet 2 is illegal.
https://drive.google.com/file/d/1vAiAcOT97nByaOMoLBuW_DvLWvGdhnBn/view?usp=sharing
Hey, everyone, swinging by to drop off another actual play. This is my first episodic one. I am running “Fallout 5e:…
Hey, everyone, swinging by to drop off another actual play. This is my first episodic one. I am running “Fallout 5e: Midwest” (don’t mind the thumbnail’s title, I changed it haha). I am using the Mythic Adventure Chart (always trusty for me) to help format everything. I use Mythic mechanics twice early on. The rest is being guided with my imagination and GM adventure from “Savage Fallout v4-1” (https://docs.google.com/file/d/0BxVj6phNgTImMVVxTXVYVXBpM3c/view).
First mission for the Midwest party was to retrieve some supplies from an old police station. First, the party is playing Blackpack with prospectors and Deputy Junior… (enjoy~!)
I wrote some Quill stuff, and y’all should too. It’s a fun game. It’s neat to define a PC entirely by how they write…
I wrote some Quill stuff, and y’all should too. It’s a fun game. It’s neat to define a PC entirely by how they write letters. And creating scenarios for the game is easy. It’s also interesting because the ink pot, a collection of inferior/superior words to use in a letter, lets you do some world building. ‘Here is a more ignorant or simplistic word or phrase’ vs ‘here is the precise language for a thing’ lets you create something new and define it or describe it. A gliding varmit is a saileater, a red ichor is a security ferrofluid, an Anti-Riot Invocation is a halt-in-place spell, that sort of thing. One version of the language can be obscure, or both can be used to describe something in different ways.
The first post I made was a scenario and actual play:
https://imaginaryhallways.blogspot.com/2018/05/quill-white-box-sky-city-under-attack.html
AP: https://imaginaryhallways.blogspot.com/2018/05/quill-sky-jail-actual-play.html
Scenarios: https://imaginaryhallways.blogspot.com/2018/05/quill-white-box-prison-in-sky-clockwork.html
https://imaginaryhallways.blogspot.com/2018/05/quill-whitebox-scenario-aboard-sky.html