If you’ve been wanting some solo “marine vs alien” action, this week, we got you covered.

If you’ve been wanting some solo “marine vs alien” action, this week, we got you covered.

The core system is the same as previous Five Parsecs titles, but with new character tables, a new structure to the campaign (you’re in the army now) and of course, you’re fighting faceless alien critters (with lots of fangs).

Characters are 100% compatible of course, so if you’ve already been playing Salvage Crew, you can enlist today!

i figure that this video series may be of interest to solo RPGers…

i figure that this video series may be of interest to solo RPGers…

She walks through her toolbox (based on a truly ancient RPG) and play process, which is certainly useful for those stuck on the question “how do I start a solo RPG?”

Her RPG system seems to be more about hex/dungeon crawling, not original narratives (which many of you prefer).

Originally shared by John Feldman

Originally shared by John Feldman

A note to the reader–this post is quite long and detailed but unapologetically so. Skim it if you will. I enjoyed the solo game and here’s my account of it. Day 12 Arden makes for the Caves of Chaos. 8 hours march and the party camps in the woods just…

Originally shared by John Feldman

Originally shared by John Feldman

  Day 9 Refreshed the party once again walks through the gates of the Keep on the Borderlands. Heading along the road to the north, after a 10 hour march they camp for the night. Encounters? None. Rolled usage die for rations. Day 10 5 hours march north…