A chose your own adventure with your own D&D character. Interactive web book is what I’d call it. Free, but it references some D&D material. There are free websites with that info though.
Currently rough drafting a new solo dungeon crawler. Can be played solo or with up to 4 people. Card/dice mechanics.
Currently rough drafting a new solo dungeon crawler. Can be played solo or with up to 4 people. Card/dice mechanics.
Game mechanics include using dice to generate room, doors, # of monsters and treasure. Also used to check whether things are locked/unlocked.
You see what monster(s) to face using the according dungeon deck. So for a lvl 1 dungeon, you draw from the lvl 1 deck.
Same for treasure. Use the treasure deck.
Combat is dice based, rolling a D6 + STR for the attack roll and D6 + Armor for a defense roll.
Example: I attack the dire wolf that has 10HP, dire wolf rolls D6 for its defense roll. Rolls a 2. Has armor of 1.
2+1=3 DR
I roll my attack. I roll a 3 and have a str of 4.
3+4=7 AR.
I hit and subtract it’s DR from my AR equaling 4 damage. The dire wolf now has 6HP left. If I had rolled an AR of 3 or less I would have missed.
Same process when the monster attacks. You roll DR, it rolls AR. If it’s higher than your DR, the difference is the damage it lands on you. If the AR is lower then your DR, it missed.
You pick a class card and fill out the info, distributing 12 stat points between the 4 stats. Movement is DEX 2 rounded up.
Below is an example of what a room may look like once generated and what you’re play area may look like. Triangle represents player, circle for enemy. Can be interchanged with whatever you’d like, minis, tokens etc.
Also and example of monster and class cards.




Part 19 of my d6 Star Wars adventure: Zil’s fate is revealed, and a mysterious new player enters the scene.
Part 19 of my d6 Star Wars adventure: Zil’s fate is revealed, and a mysterious new player enters the scene.
A solo adventure game, currently available in PnP form for free, aiming for Kickstarter in March 2018.
A solo adventure game, currently available in PnP form for free, aiming for Kickstarter in March 2018.
Originally shared by Artem Safarov
Hey there, awesome board gamers!
I want to tell you about a game I have been working on that you can now try out for free. Unbroken is a solo game of survival and revenge set in a world of dark fantasy. You play as a lone survivor of a failed dungeon expedition – all your companions have been killed and you are trying to make your way out, navigating the underground tunnels, trying to scrape together enough resources to craft some weaponry and not starve.
The game consists of 4 levels with a monster fight at the end of each. Players have the option to avoid the fights by tricking monsters rather than fighting them head-on.
Unbroken was inspired by the simplicity and strategic depth of Friday, although the gameplay and mechanics are quite different. Unbroken is about resource management and finding ways of effectively using what you have to overcome unexpected obstacles.
I wanted to create a game that carries a tense, challenging experience with a compelling narrate but fits in under half an hour. It is also made specifically and exclusively for solo play. My hope is that it will provide a new option for this kind of game for people who might not have time to play longer, more involved solo games like Gloomhaven or Mage Knight.
The full-art Print and Play of the game is available for free for a limited time over here http://altemagames.com/unbroken/playtesting/
Alternatively you can subscribe to a TableTop Simulator module : https://steamcommunity.com/sharedfiles/filedetails/?id=1229210018&searchtext
We are currently working towards bringing the game to Kickstarter in March of 2018. If you want to stay updated – please subscribe to the Unbroken BGG or visit our website for the many ways to stay updated.
I’m happy to answer any questions you might have – hope you enjoy Unbroken!
Remember Tomorrow – Maxim Wargentin vs AIWA Entertainment – Face Off Scene
Remember Tomorrow – Maxim Wargentin vs AIWA Entertainment – Face Off Scene
I’m continuing to use the same GM/Player dialogue format since it helps me immerse so well. I took on the GM role again since I have more knowledge right now than the character, Maxim, does.
As usual, I’ve put the complete actual play information on a spreadsheet, which is linked at the blog post.
#soloactualplay #solorpg #actualplay #soloroleplaying #solo #rpg
Blood Like Roses session zero. A simple blend of Swords Without Master and Miso merging RWBY with Bloodborne.
Blood Like Roses session zero. A simple blend of Swords Without Master and Miso merging RWBY with Bloodborne.
With all three Motif cards filled, the game moves into the End Phase. Next, I’ll be simplifying (as if that were…
With all three Motif cards filled, the game moves into the End Phase. Next, I’ll be simplifying (as if that were needed) Swords Without Master further for “Blood Like Roses.”
For anyone interested: Play reports of my solo Ironsworn campaign set in the great Turkish war, somewhere on the…
For anyone interested: Play reports of my solo Ironsworn campaign set in the great Turkish war, somewhere on the ottoman border. Narration is bad. Mostly chronicling moves. Building a big map though 😀.
Just played some Pocket dungeon after reading the manual and I must say it’s definitely a fun experience if you’re…

Just played some Pocket dungeon after reading the manual and I must say it’s definitely a fun experience if you’re into dungeon crawlers. I could definitely see this used as a dungeon generator for a more narrative homebrew.
It’s simple, yet it can be pretty challenging.
Https://www.boardgamegeek.com/boardgame/42361/pocket-dungeon
So, a comment in a thread here got me thinking about a Rashomon-style session.
So, a comment in a thread here got me thinking about a Rashomon-style session.
The comment was, essentially, how might the story of an event differ as told by two people. ( not an exact quote)
I may never develop this idea further, but was wondering if any of you have tried or read of something along similar lines.
Describe an event based on “facts” obtained from the known evidence; characters, objects, actions, etc.
Establish the characters directly involved, along with their motivations and relationships to each other. (random ?)
Draw up a set of questions about aspects of the event that will be answered by each character. (same questions)
Use your Answer Oracle of choice to determine responses for each question from the involved characters. Either use each character’s previously determined motivations/relationships or new word prompts to flesh out answers to create their account of the event.
Here is where I’m a little stuck.
Would we look to the Oracle to determine the most plausible tale?
Use the Oracle to determine if someone confesses?
Never really know the truth?
Or does this sound like a bust for solo play?