Another reminder about WordPaletter for iOS (free). This is not billed a predictive app. However, the developer says it takes any text and makes it “smartly scrambled”, so I suspect there must be some sort of natural language processing.
Botnik is a free predictive keyboard that feeds off of existing libraries, or you can upload text via a text file….
Botnik is a free predictive keyboard that feeds off of existing libraries, or you can upload text via a text file. The link brings you to a hilarious short story they created using the app after feeding it the Harry Potter series.
http://botnik.org/content/harry-potter.html
The next installment of my d6 Star Wars campaign is up. As Zil consolidates her forces, others move against them…
The next installment of my d6 Star Wars campaign is up. As Zil consolidates her forces, others move against them with murder on thier minds…
If anyone is interested, the predictive text app CreativeWriter is available for free right now, down from $2.99
If anyone is interested, the predictive text app CreativeWriter is available for free right now, down from $2.99
http://appshopper.com/productivity/creative-writer
This is the app I used to act as my GM for my Trollbabe actual play
A couple more scenes with Azaril, experimenting with “Swords With No Master” by using Swords Without Master and…
A couple more scenes with Azaril, experimenting with “Swords With No Master” by using Swords Without Master and Bivius providing options to make it a tiny more oracle based.
Gives me an idea for what to try after the finale scene.
So I played through something that felt fairly self contained and was a lot of fun about a year ago, and since I…
So I played through something that felt fairly self contained and was a lot of fun about a year ago, and since I took hand written notes (and I mean cursive hand written, and not the neat cursive, but rather the ‘should have been a doctor’ cursive hand written) it’s taken me a while to transcribe, edit and generally make comprehensible. However, its Star Wars, and I wanted to do something for the new movie, and I’ve managed to get it all written and (hopefully) adequately edited in time to celebrate the opening (at least in Canada). Just be warned, it wound up being about a month or two of solid play, so its rather long (but it does actually have an ending!). EOTE (and miscellaneous) mechanics are in a dull red, Perilous Intersections notes are in fairly bright purple, and random thoughts or rationalizations are in bright red. Unlike in some other games I’ve written up, I’m fairly certain the notations are pretty consistent as well, but color coded just in case, and so that you can skip over the non-narrative bits if you like. Just be warned that I didn’t take the narrative exchanges out of the combat sections given the amount of work it would have been, so you may have to suffer through those if you want to picture the firefights and such. Anyway, without further ado, here’s my solo game of Star Wars Edge of the Empire, with Perilous Intersections as the solo driver.
https://docs.google.com/document/d/1WEz3skroArBVyaBuuFGVWMSCWkgSmDEt8wvbrevjRjg/edit?usp=sharing
Let me know what you think or if any questions come up; I’m happy to talk about the game or the systems involved, but this post has been TLDR worthy anyway (congrats and thank you for making it this far if you have). I make no claim to Star Wars lore expert or authenticity; I made plenty up, but hopefully its close enough to the universe and feel to be enjoyable.
May the Force ever be with roryb bracebuckle for coming up with and sharing Perilous Intersections; I learned a lot from the system and it’s really informed how I’ve played since; even using other drivers and solo engines. I highly recommend taking a look at it, particularly if you’re first starting out, as it provides a great framework for running a game with a beginning middle and end, and integrates quite well with any system that has guidance on the difficulty of tasks through its Danger Level that maps onto how well the protagonist is doing narratively, which is something I’ve found rare and found extremely welcome to have some structure on when I was first getting started. Check out the excellent No One To Play With blog (http://noonetoplay.blogspot.ca/) if you want to give it a shot.
This is partly based on things I’ve written in #WritingWithDice, parallel concepts I later found in the Location…
This is partly based on things I’ve written in #WritingWithDice, parallel concepts I later found in the Location Crafter, and ideas that I read in The Writer’s Journey. As I find better ways elucidating on it, the document will evolve.
http://solorpggamer.blogspot.com/2017/12/using-baseline-assumptions-in-solo.html?m=1
Feel free to leave feedback, ideas, etc in the comments, or anonymously if you prefer. I very much appreciate it since I’m interested in finding ways in which tools can incorporate this.
https://docs.google.com/forms/d/e/1FAIpQLSc5GjSDDZS3DQTqm8ntfL2kCcsh_GBWFJg03GDPCGYQw3_qNw/viewform
#solorpg #soloroleplaying #solitairerpg #justmusing
The current Humble Bundle offer for D&D 5E includes an adventure generator for the Borderlands setting that looks…
The current Humble Bundle offer for D&D 5E includes an adventure generator for the Borderlands setting that looks interesting. Might be of use if you like that setting and/or system:
Here is the second part of this solo dungeon crawl played using Miso, Rory’s Story Cubes and other tools. The quest…
Here is the second part of this solo dungeon crawl played using Miso, Rory’s Story Cubes and other tools. The quest to destroy the lich Vorin continues. The adventurers discover a portal to a gigantic turtle, trees with human hands instead of fruit, and other oddities.
Josh T Jordan – Turned me on to this utility. It might be an interesting way to write up some dialog by throwing…
Josh T Jordan – Turned me on to this utility. It might be an interesting way to write up some dialog by throwing out meaningful keywords and then asking for help.
https://fiction.ict.usc.edu/creativehelp/