Remember the Fighting Fantasy book The Warlock of Firetop Mountain? i don’t, but i remember that i’ve been eyeballing the app version of it on Steam since it came out, but haven’t bought it because of the price. However, it’s now pay what you want via Humble Bundle:
So, I made a thing. Some of you had inquired as to how I formatted the actual plays on my blog. The answer is: mostly using WordPress plugins/shortcodes (akin to BBCode, which may be more common).
I happened upon a JavaScript library that allows for defining your own such shortcodes, so I forked it and threw a few AP-specific codes together:
* Wrap your narrative in [story] tags
* Die rolls and the like can be styled, inline or block, with [dice] tags.
* Put the sekruts behind [spoiler] tags that expand and collapse with a click.
The good news is, you can drop it in to most any site that allows you to include JavaScript. The bad news is, it’s JavaScript. Some of you may find it useful, and I encourage you to change up the CSS and create your own codes — it’s not terribly difficult if you’re familiar with programming at all.
First, Arcadius actually survived the three rooms. Second, the random encounters definitely assisted, which was kind of interesting. Before I send him into the pit, I need to figure out how his “party” will function.
Using the “Random Vampire” tools I posted earlier, I’ve created the PC for my upcoming game of “Scarlet Vampire.”
The results were decent, honestly. I came up with a solid player character, though probably not one I would have created on my own. I always tended to balk at the “vampire cop” trope, but the results are what the results are.
i don’t recommend or promote apps all that often, but after having spent about half an hour playing “King of Dragon Pass” (available inexpensively for Android via this forwarded Humble Bundle), i am thoroughly convinced that many here in the Lone Wolf forum would enjoy it. It’s a text-/story-heavy game where choices matter as you lead your clan through the ages. While it is text-centric, it’s not a CYOA, but it does provide choices (staggering amounts of them), many of which have consequences later on. It does have some graphics, but i have yet to see any animation – the graphics appear to be completely static, only there to shore up the text. It has a rich set of options for customizing your journey, possibly too rich for casual gamers.
i have only begun to scratch the surface of what this game offers, but what i have seen so far would likely appeal to most fans of CYOA and other story-centric solo games, in particular for players who love insane amounts of rich detail and choices.
Originally shared by Humble Bundle
We’ve partnered with HeroCraft to craft a new mobile game bundle! With games like Strategy & Tactics: Medieval Wars, Majesty: Fantasy Kingdom Sim, and King of Dragon Pass, you’ll be a hero in no time flat.
Ophira made it a little further than her predecessor. I made a few adjustments by including Moldvay Basic to guide the dungeon exploration, such as keeping track of turns and rolling for a wandering encounter every two turns. Instead of randomly determining the wandering encounter, I worked with the theme and chose a monster from the Monster Manual, scaling it down to a 1st level encounter.
I think I’ll try another character and see how far he or she can make it before moving to another dungeon/setting.
Decided to start my first solo roleplaying experience running Fate Accelerated to play Shadowrun. Using Mythic GME to handle the randomness. It’s a WIP (and my first time playing with Fate so probably some rules problems as well).
Here are the PCs for my rudolfine Prague LotFP campaign, showing my tables from the previous post in action (+1 new table for horro-PC backgrounds). The first part of their adventure will hopefully be up soon.
I just downloaded the pre-release document for Swords & Wizardry Continual Light and was inspired to give it a quick play through. All in all, I really like what it has to offer. Also, it stops levelling exactly where I prefer to: level 7. As usual, I used The Perilous Wilds to generate the dungeon, not that there was much dungeon generation to be made… Probably the shortest actual play I’ve posted.
I’m late to the Black Hack scene, though I had heard of it & found it interesting. The one that made me check it out was “The Vigilante Hack” (non-powered costumed heroes, in the vein of “Watchmen” or “Kick-Ass”)
It seems to me the “HacK” series would be great for Solo with its rules-lite system based off of D&D, which would make it familiar & easy to grasp for anyone who has played D&D.