Session 7 of Keep on the Shadowfell. This encounter was not in the module but generated by the oracle. I got the pawns out for this session and enjoyed it. I just slapped the 4th Edition tactical rules onto TBH. Works like a charm.







Session 7 of Keep on the Shadowfell. This encounter was not in the module but generated by the oracle. I got the pawns out for this session and enjoyed it. I just slapped the 4th Edition tactical rules onto TBH. Works like a charm.







So I don’t want to jump the gun on this as I’ve not yet read it, but the setting/setup seem really cool, and potentially a great fit for solo play.
You are a machine experiencing faulty memory after being reactivated sometime in the future. You experience flashbacks of the humans who created you as the game plays out.
It’s designed for 3-6 players with no GM. Based on this, it’s likely to play better if you run multiple characters, presumably to bounce ideas off of one another and to provide a richer backdrop of emergent history. It’s also designed for one shots, which really has me psyched to crack it open soon.
It’s straight up free, not even PWYW. Grab it!
I needed to get Rokugan 2037 out of my head while pondering Laneira and Sajiyya. So, here’s session 0.
I had missed this before: great graphics and FU dice…
Originally shared by Sophia Brandt
Pocket FU [^1] is a mini version of FU [^2], the free-form universal rpg. Pocket FU fits on 12 small pages (~ 10.5 cm x 7 cm) . It is a rules-lite story game.
I played FU a while ago and want to give it another try.
[^1]: http://www.1km1kt.net/rpg/pocket-fu
[^2]: edit: http://freeformuniversal.com/
Tina Trillitzsch Thorsten Panknin I’m thinking about doing a translation and remix to fit it on 8 pages, so you can make it a pocketmod (http://www.pocketmod.com/).
Thoughts?
#free #lightweight #storygame




My second and, unfortunatelly, last session of my “Quill Tomb of Horrors” campaign…my cleric was not strong enough to survive…but it was funny, anyway!kkkk
I’m having a tired brain moment (at least it’s Friday)… In a home brew fantasy campaign, I use the following method to determine attack success: Attacker rolls d20, adds attack modifiers (from weapons, etc.), and compares the result against the opponent’s Defense Rating (think Armor Class). If the modified roll is greater than the Defense Rating, it’s a hit. Where did I get this? What other systems use this? And is it a sound method? I run a rules light, table-based solo system and it seems to work, but I would love to hear your thoughts.
Scene 6 of my #Solo-A-Module month entry of Doom of Daggerdale. Here, we meet the “Witch of the Wood” and Amelia knows something of the hag’s evil past.
Finished Session 6, which was played over two days. A long and tense battle inside the kobold lair.







Hi All – its been a while since my last session so good to get back – this episode uses the Libre Solo Role Playing engine
https://oldmoulmeinpagoda.blogspot.co.nz/p/so-quite-long-hiatus-since-last-entry.html
My Doom of Daggerdale solo play using Fate Core, scene 5. Here, Shoshana is sent to be eliminated, but gets her chance to escape. It’s not just about getting away, but also a chance for a good comeuppance. #Solo-A-Module