Continuing with my Bolt Action game, things have come to a show down inside the Germans half. The Soviets looked…

Continuing with my Bolt Action game, things have come to a show down inside the Germans half. The Soviets looked like they might break through, but the German tank managed to take down the Soviets armor in a single shot.

The spear tip unit is now pinned down (6 pins total) in the center of the board. In the photos the white die is the number of pins, blue die are morale penalties.

The Soviets did manage to stop a sneaky German unit from skirting the lower edge of the map.

I also put in some place holder Lego buildings as I work out my scaling. I’ve determined that a brick is about 3.5′ tall, and is 3′ wide. Now I can start designing some terrain features.

“When in doubt, have a man come through a door with a gun in his hand.”

“When in doubt, have a man come through a door with a gun in his hand.”

–Raymond Chandler, The Simple Art of Murder

Hanson finally gets a break in her case, as she thwarts an attempted assassination.

And with this post, I’m putting “A Lonely Hope” on hiatus as I get ready for Solo Gaming Appreciation Month. I’m still not sure what I’m going to play for it, but I know I want to take a break from Vampire, and “modern supernatural” games in general.

For those who have been reading along, I’d like to ask a few questions, if I may. For this AP, I’ve been trying out a couple of new tools and a new format style.

Does the format style of mechanics/narrative/other thoughts work? Are there any improvements you would like to see? If you’ve read any of my older ones, do you prefer the more rigid style, or the “old school” free form style?

I’m using a couple of different tools and mechanics. Is this understandable? Is it clear which tool I’m using, why I’m using it, and how it’s impacting the game?

Any other feedback? I’m always striving to not only challenge myself with my Solo gaming, but also with my Actual Play reports, and would greatly appreciate any comments or observations, both positive and negative.

Thanks, and see you all for #SGAM2017!

http://www.chimericalrealm.com/2017/10/a-lonely-hope-scene-5.html

#SGAM2017

#SGAM2017

Solo Gaming Appreciation Month starts in a few days (November 1st!), so get your Oracles and Rules ready! Or be prepared to make new ones!

Dedicated to Zach Best

As you know, we recently lost Zach Best, founder of Conjecture Games (http://conjecturegames.com/), creator of many great products geared towards solo play, and a great person. Therefore, we have decided to dedicate this SGAM 2017 to him.

The Why and How of Solo-Gaming

Along with the dedication, we will put together a collection of solo gaming tools and examples to create a pdf to help people understand the why and how of solo gaming. Everything is welcome, from tools to actual plays. Tell me if you want your stuff included in the compilation.

How can you participate in SGAM? PLAY and post! Create tools and post! Make NPCs and post! Even if you don’t post, PLAY!

What can you use? Everything! Check out Zach’s work, but use anything that you want. Everything is welcome in the compilation.

Do we have any themes? Feel free to do what you want, but we have some suggestions that I will organize, such as

1) People use some common elements to inspire their story

2) People start with the same story seed

3) Develop NPCs using UNE and post them for people to use

After a long time of watching this site, downloading resources, and just trying to wrap my head around how to Solo…

After a long time of watching this site, downloading resources, and just trying to wrap my head around how to Solo RPG, I took the dive.

Posting the results of my first real adventure hoping for feedback on how I can maybe do things better. Any suggestions let me know!

I did actually enjoy it a lot the way I did it but with experience I know comes shortcuts to make it even a more enjoyable experience.

I had today off, with no pressing errands or to-do list items. So it was a productive day for soloing Bolt Action….

I had today off, with no pressing errands or to-do list items. So it was a productive day for soloing Bolt Action. And I got to put my long standing concept for minimalist Lego WW2 to the test. I even committed Lego-sin and glued the little guys to their bases. I’ve said it before but the best part of solo gaming, rpg and wargames alike, is doing it as you like without the need to talk anyone else around.

The game has been a bit of a stand still. The Germans are defending a bridge, and I’ve been having trouble pushing though the front line. Dice rolls have been abysmal for both sides, and I’ve been forced to pull back and regroup. Additionally, both forces need to hold some forces in reserve to prevent enemy troops from crossing the field and leaving the table. The Soviets numbers haven’t been as useful as I’d hoped.

If I manage to finish this skirmish it may expand into a campaign.

Scene 3. Now with more Easter Eggs. I also tweak my home rules a tiny bit after my purchase of Forthright, a d20…

Scene 3. Now with more Easter Eggs. I also tweak my home rules a tiny bit after my purchase of Forthright, a d20 take on PbtA resolution. I like it overall, though I naturally have some issues with it. At this rate, I may as well start doing reviews. xD

This book and the two other books in this series would make a good product for urban legend-style games.

This book and the two other books in this series would make a good product for urban legend-style games.

http://www.drivethrurpg.com/product/85058/Shadows-of-Midnight-West-Milford-4th-Edition?cPath=1425_4653