Here is the weekly #blogupdate – shared here because of Doom Realm and Doctor Who:
https://dieheart.net/friday-grab-bag-oct27/
Friday Grab Bag: Doom Realm, OSR Blogs, Dark Sun 5e Rules, Directions Stortyplaying System
Here is the weekly #blogupdate – shared here because of Doom Realm and Doctor Who:
https://dieheart.net/friday-grab-bag-oct27/
Friday Grab Bag: Doom Realm, OSR Blogs, Dark Sun 5e Rules, Directions Stortyplaying System
I’ve been short on time the past couple days, but I managed to sneak in another scene before bed.

I’m always on the the lookout for new horror opportunities. This looks interesting. I like the mechanics Stress & Doom, & how pushing your luck to increase your odds of success drive your chances of acquiring Stress & Doom up.
Originally shared by James Vail
Check out my 2-page Survival Horror RPG: Strain basic available here https://goo.gl/w82jTK
All the art, writing, and design is my work.
This is the character sheet I made for it.
Stress and Doom are the two main mechanics. Stress determines success/failure. Doom determines chance of death. No gimmicks, just dice.
Designed to brutally challenge your players. Their characters will die if they don’t play carefully.
After a few weeks offline (notebook crash), I have now posted the end of my first Stay Frosty game.
Here are a couple of questions for Casey G.:
1. what happens if Tension goes above 6? I have ignored further Tension increments, but I guess the alternative is that Tension automatically explodes! if it reaches 7
2. characters go apeshit if they drop to 0 hp when tension explodes. But what happens to a character that already is at 0 hp and fails the Tension Explodes save? I guess he goes apeshit as well
I would like to play more of this format during SGAM, but I don’t know yet if I will have time. I could extend the Danger Die table, in particular to detail what the clues / signs are like and include encounters with recurring NPCs: that could be fun, add some more narrative to the bug fights, and I could use Zach Best’s UNE to generate the NPCs.
https://solounmondodicarta.wordpress.com/2017/10/26/stay-frosty-blasting-arkeks-alien-device/
While I still consider what to do with Heroquest, I’ve posted another Index Card RPG session set in Karameikos and likely leading into Ravenloft. The post is lengthy because I’ve noted just about every decision I made to kind of see what takes place behind the scenes.

I’m using an app called Chat Mapper for my solo Dungeon World game, and I’ve been enjoying it quite a bit. It’s intended to map out branching dialogue for video games, but I’m using it to chronicle my GM and Party in a way that is organized. I run the current string left to right and the chronology flows top to bottom. I’ll add a screenshot of my curent game below.The app is free for non-commercial use. Here’s the link: http://www.chatmapper.com/
Free Solo Dungeon Crawler.
Originally shared by Stephan Beal
Liberated from a private share…
Scenes 2 & 3 for my “Scarlet Vampire” game.
Hanson is about to find out what happens to nosy detectives who ask questions better left unanswered.
Part II of my historical LotFP campaign, wherein a second group of PCs set out into the night. Little do they know (nor did I at this point) what weird horrors await them.
Here’s the first proper scene for my new Solo play.
There’s a LOT of mechanics in this play through. First off, I’m using Vampire as my core rules, which is probably best described as “Medium Crunch.” Secondly, I’m a variety of tools for this–Mythic, Scarlet Heroes, and Covetous Poets Adventure Creator. Even still, I think it’s working decently well to tell a potentially interesting story.
I’m also experimenting with a different method of formatting my posts, dividing between Narrative, Raw Mechanics, and Other. Hopefully it makes things a little more understandable.